Raphael Colantonio Photo © Lena Ghio, 2017 |
FRANÇAIS fonction traduction à gauche
As we all know, life enjoys playing with our plans. I had recorded four delightful interviews with the most interesting people but before I could complete my edit, the interviews were lost. All four interviews up in smoke!
As we all know, life enjoys playing with our plans. I had recorded four delightful interviews with the most interesting people but before I could complete my edit, the interviews were lost. All four interviews up in smoke!
However, our conversations were so interesting I can share the main features of our dialogues anyway.
Raphael Colantonio
On Monday December 11, 2017 I had an appointment to speak with Raphael Colantonio who is currently consultant in game Design. He was
President and Co-Creative Director of Arkane Studios until September
2017. Raphael founded Arkane studios in 1999 in Lyon, France and
expanded to Austin, Texas in 2005. In 2010, he sold the studio to
ZeniMax Media, Inc. He directed Prey (PC/XboxOne/PS4), co-directed
Dishonored (PC/Xbox360/PS3), Directed Dark Messiah of Might and Magic
(PC), and directed Arx Fatalis (PC)
He had just completed a full day, from 9 AM to 5 PM, Master Class on using inner narrations as source material to create game stories. What is remarkable about his games is their complexity. The scenes are well executed and the characters rich and complex. I compared Dishonored and Prey and found that in the first the player must combat a dystopian society where the enemies are powerful and relentless whereas in Prey the enemies appear to me like inner monsters each of us must constantly grapple with. Colantonio is currently on an undetermined sabbatical when it comes to creating a new game. So I asked him to tell us the most important advice he would give to a would-be game developer. His answer reminded me of what famed author J.K. Rowling said about how she created the Harry Potter series. "First, work out all the details of the story you want to transmit: who is the hero, who are the adversaries, who are the friends. Where is the story unfolding, when. Then flesh it out."
A few images from Dishonored & Prey, two remarkable games from Arkane Studios. |
Julien Charlebois Photo © Lena Ghio, 2017 |
Julien Charlebois
The next day I met up with Julien Charlebois a who is Head of Production of Framestore VR Studio’s newest post in Montreal. He graduated from École Polytechnique de Montréal with a degree in Software Engineering before acquiring a degree in management. His experience at EA Mobile is what led him to his interest in game development.
Very exciting stuff!
One of the projects from Framestore is Fantastic Beasts and where to find them. |
Indeed there was a lot of VR interactive games being sampled in the exhibitor's hall and it was AWESOME!!!
Frédéric Bohn
Isabella Pedrosa with Frédérick Bohm Photo © Lena Ghio, 2017 |
Frédéric Bohn has been in Montreal for the past few years developing the game Save Your Nuts at his company Triple Scale Games.
He works with two associates and they are part of the many independent game designers that compete for financing during MIGS. The premise of the game is the endless combat between dogs and squirrels. In this case, it is a chase for nuts.
They have a presentation on Bright Locker and their intent is to share 40% of the crowdfunding funds with a the SPCA.
Johannes Saam
Johannes Saam Photo © Lena Ghio, 2017 |
We had such a great wide ranging profound conversation it filled me with hope to realize that we can still meet people who have deep thoughts about life and others. It just evolved organically.
He is first a self-taught programmer who then studied at SAE Institute. He began his career at Scanline VFX in Munich. He then went to Rising Sun Pictures to work on these following films: Legend of the Guardians, Mad Max 4, Thor, Captain America - The First Avenger, Prometheus, 300 Rise of an Empire, Exodus: God and Kings.
His accomplishments are remarkable: « Among many achievements and
honors, Johannes has a Technical Achievement Award from the Academy of Motion Picture
Arts and Sciences for his development, prototyping and promotion
of technologies and workflows for Deep Compositing, six Siggraph showcases and three
animago AWARDs. He’s a frequent speaker within the industry at events such as
Digital Hollywood, VRLA and LA Games Conference. »
We spoke about human life, about the disturbing fact that we have become accustomed to seeing homeless people, how are we going to deal with ecology for our children, he has a three year old son. In the end, he concluded our conversation with the perfect thought: « For me, I am always mindful of treating others as I myself want to be treated. This helps me find my moral compass in this rapidly evolving world. »
He now lives and works as Senior Creative Developer for Framestore in Los Angeles.
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